“I can see dead people,“ were the first words little Lyria ever spoke at the small orphanage tucked away in a grove at the foot of a mountain range. She had scared people ever since she was a small child, to the point that her caregivers had prayed in the dead of the night to keep their fear at bay. Of course, Lyria knew about that. She knew a lot of things, because despite its remote location, the orphanage was haunted by several spirits who were lonely, bored out of their minds, and really wanted their stories to be heard. And Lyria was a good listener—she'd realized fairly early on that voicing her opinion was useless when a chatty ghost wanted to vent.
But no prayers could protect the orphanage and its charges from the attack that destroyed them all one day. Lyria was the only survivor, led to safety by her dead friends who were too scared to lose the only human who could keep them company. Lyria's first contract with a spirit came in the form of a nursery rhyme. It lent her the power she needed to find shelter and survive the attack on her orphanage. From that point on, Lyria had no one to take care of her aside from the dead. She had one more realization that day: she'd have to care for those who were less fortunate. The foundations of her future power were laid when she stood among the smoldering ruins of her former home, consoling the ghosts of the orphanage workers and her fellow foster children.
Lyria is an intuitive medium who's been able to see and communicate with ghosts her entire life. The dead serve her, but they do so willingly and in accordance with the contracts they've made. They're mutually beneficial arrangements: the spirits get to be laid to rest eventually, and Lyria gets loyal servants for years at a time. Service to her isn't that long compared to the eternity they'd spend stuck in the world of the living otherwise, right?
Many of the souls Lyria holds a contract with dwell in her armor. Each one has their own story, but they all share the desire to honor their contracts and keep her alive.
Sometimes, when Lyria loses focus, the voices of the dead drown out her own and spill into the world. Lyria strives to get rid of a lot of things that she deems wrong, and for that, she needs power. The power of the dead feeds her life force, transforming Lyria's very essence in strange ways. It lets her help people (primarily dead ones) according to her area of expertise, pragmatically molding her situation to her advantage.
Duty in its broadest sense is what keeps Lyria going. She knows that you need leniency and a bit of irony to deal with people because she's seen their true nature. She knows what's really important to them, and she's heard the foolish requests that show their true colors. What's the point in maintaining your facade when you're already dead, right? Sometimes Lyria even grants those requests, if it's not too much of a bother.
She respects her contracts and abhors lies and foul play, but that doesn't make her a kind person. Lyria is a wanderer, some may even say a pilgrim and she loves being on the road. At the end of the day, she's just a human being, with all the same curiosity, fatalism, and stoicism. She's elegant but straightforward, cold but compassionate. Maybe she is the way she is because she's had to adapt to the constant presence of a staggering number of spirits in her armor.

Hero
Lyria
Undead

Warrior
Fights at the front line
Strength
Lyria had to learn to cope with her blood-chilling gift from a young age. The only thing more harrowing than seeing ghosts was hearing their haunting wails wherever she went. It was hard, but eventually she realized that ignoring the spirits wouldn't make the problem go away. It turned out that making deals with the dead was a much better solution, and as an added bonus, it granted her power. One of the deals she made helped a truly powerful spirit named Keira break her curse and granted her the chance to rest in peace one day.
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Maximum stats
Power174 587
Health963 929
Strength18 727
Armor Penetration6 800
Armor37 703
Physical Attack77 825
Agility2 586
Magic Attack7 353
Magic Defense30 739
Strength2 451
Patronage
Lyria
Skills




Soul Reaper
Lyria collects a soul every time someone dies on the battlefield. Once activated, Lyria opens a portal to the realm of the dead, unleashing vengeful spirits. The portal releases at least 3 spirits, with each of them dealing one strike. The number of extra spirits scales with the number of reaped souls but cannot exceed 7. Each extra hit consumes one reaped soul. All hits target the enemy with the lowest health.
Damage per hit: 41 521 (Depends on physical attack)




Bonds of Alliance
Lyria binds herself to the ally with the highest physical attack for 12 seconds. Both Lyria and the bonded ally receive a vampirism bonus. While the Bonds of Alliance are active, vampirism restores health for them both. If the bonded ally is undead, they both get a physical attack bonus.
Vampirism: 20: Physical attack bonus: 10 000




Children of the Grave
Lyria summons 3 spirits. The spirits chase the enemy who has dealt the most damage in the last 10 seconds. The effect lasts 10 seconds. While the spirits are present, the chased hero cannot attack anyone except them, while other heroes cannot target the spirits.
Spirit's health: 12 160 (depends on Health)




Shackles of Doom
Passive skill. The hero exudes an aura that decreases the dodge stat of all enemies within the area of effect. All affected enemies receive additional physical damage from physical attacks. The size of the aura scales with the number of undead units in allied team.
Dodge reduction: 29 848 (Depends on physical attack): Extra damage: 7 783 (Depends on physical attack)
Lyria
Artifacts

Khopesh of Speaker with the Dead
Activation chance: 100% Armor penetration: +50190

Defender’s Covenant
Armor: +12546 Magic Defense: +12546

Ring of Strength
Strength: +6249
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