
Hero
Alvanor
Grove Keeper

Support/ Mage
Fights at the front line
Intelligence
Alvanor lay in slumber in an age-old shrine for thousand of years, waiting to be summoned to battle yet again. As he slept, he had a vision of sacred groves aflame in demonic fire, the putrid stench of the undead emanating from the ancient burial sites, and the triumphant roar of orcs over the battlefield. Alvanor unsealed the rune-covered gates and rushed out to save his people once more.
Maximum stats
Power190 110
Health528 076
Magic Penetration36 039
Strength2 969
Armor26 416
Physical Attack29 144
Agility2 444
Magic Attack128 859
Magic Defense38 368
Intelligence19 172
Strengths & Weaknesses (Thea + Alvanor + Kai)
Strengths:
Alvanor heals allies and is effective against enemies that deal damage with auto-attacks.
Thea heals allies and boosts their speed, as well as applies silence to enemies.
Kai deals high magic damage while simultaneously restoring health.
Great synergy with Mushy and Shroom due to high healing.
Great synergy with Orion due to high magic damage and Magic Defense penetration.
Great synergy with Mages that use control effects (ex. Lian, Phobos).
These heroes are a great fit for a defense team.
Kai can be swapped with Amira to make team's attacks more effective.
Weaknesses:
Weak against antimages (Isaac, Cornelius, Rufus).
Weak against Satori due to gaining bonus energy from Alvanor.
Patronage
Alvanor
Skills




Under the Forest Canopy
Alvanor activates a runic barrier that protects all allies and absorbs 100% of the damage dealt by basic attacks.
Damage absorbed by the barrier
541076 (Depends on Health)




Wrath of Nature
Alvanor unleashes the Wrath of Nature on nearby enemies, dealing damage and decreasing their Magic Defense for 5 seconds.
Damage
66437 (Depends on magic attack)
Magic Defense decrease
11029 (Depends on magic attack)




Rune of Life
Alvanor conjures a Rune of Life for 4 seconds that heals all allies once per second. While the rune is active, all allied Grove Keepers are healed twice as effectively regardless of the source of the healing.
Health restored to each ally
67087 (Depends on magic attack)




Harmony of the Grove
All heroes protected by the runic barrier gain bonus energy for all damage absorbed. After the barrier disappears, it is triggered again on all Grove Keepers.
Chance to gain energy is lowered if the target's level is above 130 Barrier capacity for each Grove Keeper on the team
161023 (Depends on Health)

Harmony of the Grove
Alvanor
Artifacts

Soul of the Forest
Activation chance
100%
Magic Attack
+50190

Manuscript of the Void
Magic Penetration
+10680
Magic Attack
+8364

Ring of Intelligence
Intelligence
+6249
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